Thus, the purpose of this study was to examine the efficacy
of two different doses (1 g per 500 ml and 2 g per 500 ml) of AG on basketball performance, including jump power, Lumacaftor datasheet reaction time, shooting ability and fatigue during a basketball game. Methods Subjects Ten women volunteered for this study (21.2 ± 1.6 years; height: 177.8 ± 8.7 cm; body mass: 73.5 ± 8.0 kg). Following an explanation of all procedures, risks, and benefits, each subject gave her informed consent to participate in this study. The Institutional Review Board of the University approved the research protocol. Subjects were not permitted to use any additional nutritional supplementation during the course of the study. Screening for additional supplement use was accomplished via a health history questionnaire completed during subject recruitment. All subjects were scholarship athletes playing for the University’s Women’s basketball team. The study protocol was a double-blind cross-over design. Testing protocol Data collection occurred on four separate occasions. Each session required subjects to participate in a 40-min basketball game (normal duration for a NCAA college basketball game). To simulate an actual competition,
a 2-min time out was used at the 10-min mark of each half, and a 10-min halftime separated the first and second halves. Subjects were divided into two equally talented teams as determined by the team’s player captains. The team members remained the same for each game. Thus level of competition (subjects competing
against each other) was the same for each contest. Interestingly, Decitabine manufacturer each team won two games. The difference between each contest was the type of hydration fluid that was provided. During the first session (DHY) subjects were not allowed to rehydrate. During this session the total weight lost during the contest was determined, which was then used to determine the fluid replenishment during the subsequent three experimental sessions. During these three sessions subjects were provided fluid every 10 min in equal amounts for a total of six hydration times. The fluid consumed at each ingestion point was equal to the fluid loss observed PAK6 during session one, divided by six. During one of these sessions subjects consumed only water (W), while during the other two session subjects consumed the AG supplement marketed as Sustamine™ (Kyowa Hakko USA, New York, NY) mixed in water using either a low dose (1 g per 500 ml) (AG1) or high dose (2 g per 500 ml) (AG2) concentration. The order of the three sessions was randomly determined per subject. All subjects were expected to begin each game in a euhydrated state. Prior to each contest a urine sample was analyzed for urine specific gravity (Usg) by refractometry to document euhydration; Usg ≤ 1.020 was defined as euhydration [12]. If a subject’s Usg > 1.020 she was requested to ingest 500 ml of water and retested.